The classic Grimms' fairytales come to life like never before in this “dark and imaginative” (Mike Ayers, CNN.com Entertainment) series from the producers of Buffy the Vampire Slayer and Angel. Portland homicide detective Nick Burkhardt discovers he’s descended from a long line of “Grimms,” who are charged with keeping balance between humanity and the creatures of myth. With newly awoken abilities to detect the evil lurking among us, Nick struggles to keep his old life separate and safe as he becomes ever more entrenched in the ancient rivalries of the Grimm world. Now, watch back-to-back and uninterrupted all 22 Season One episodes of this uniquely evocative series that critics rave “offers genuine scares” (Michelle Tauber, People).
Language: English (Dolby Digital 5.1), French (Dolby Digital 5.1), Spanish (Dolby Digital 5.1)
(Blu-ray) English (DTS-HD Master Audio 5.1)
World of Grimm: Get to know the characters and creatures that inhabit the world of "Grimm" and discover the inspiration behind the storylines.
Making Monsters: Go behind the scenes with Andy Clement and Barney Burman as they take viewers through the special makeup effects design and application process. The talented team from Hive FX also shows fans how they give life to the monsters of "Grimm."
(Blu-ray Only) Grimm Guide: An interactive book that provides insight into the various creatures featured in the show.
Wolf-like creatures. Blutbaden have an incredible sense of smell; however, they are able to block their smell by rubbing Wolfsbane on themselves. In between kills, Blutbaden use the time to fatten up their victims and after they eat them, they are good for about a week before they're hungry again. Bad things happen when Blutbaden get into packs, especially when they see red. This is why for the most part they stay away from each other. Their physical weak-spot is on their lower back, and area of the lumbar vertebrae with a cluster of nerves. It was discovered that when struck, the pain felt by the Blutbaden seems debilitating. Using this method in battle has saved many lives. The pain leaves the Blutbaden significantly disabled; however, it will not last more than a few moments before the Blutbaden will be able to move again.
A Wieder Blutbad is a reformed Blutbad, of a different church than normal Blutbaden. Wieder Blutbaden stay reformed through a strict regimen of diet, drugs and exercise, whereas normal Blutbaden give in to their animalistic impulses and live on the wild side.
Dragon-creatures who are able to breathe fire by converting fat through ketosis into a highly flammable acetone vapor. Are very possessive of one another and the large amounts of copper they're known to collect. Copper works as a conductor to keep them "recharged," although overloading has been known to cause implosions in dragons over the years.
A vulture-like creature with an innate ability to move through trees. They are vile creatures who gut humans, take pleasure in the resulting pain, and then use the organs and blood as homeopathic medicines and aphrodisiacs. The Geier's hands elongate and grow sharp talons, and their feet grow an additional talon on the heel, making attacks from the air more effective. The earliest recorded appearance was during World War I.
A troll-creature equipped with a large scythe. The scythe carries the inscription "Erntemaschinen von den Grimms," which translates to "Reapers of the Grimms." Pointed ears and protruding eyes, along with wrinkled and blemished complexion. The Hässlich is often behind organized crime activity and gambling rings.
Hound dog creatures, Hundjägers are the race from whom Verrat choose their enforcers. Known to be so tenacious and vicious that they are said to eat their mother from inside the womb. Fast, clever, cold, and calculated, they are the last Wesen you'd ever want on your trail.
Bear-like creatures. The earliest evidence of their existence is from 900 AD. Jägerbars use a rare Germanic weapon with a carved bear head and a claw-like scoop in order to disembowel their victims. This weapon is used during Roh-hatz, a coming-of-age celebration, from boy to man. As long as Jägerbars stay away from alcohol, they're upstanding citizens. Most Jägerbars are politicians or mortgage lenders.
Vicious alley cat-like creatures, they are known typically for being jerks in the Wesen community. Women love them, but it never ends well for those who fall for them. They are violent and abusive, and it's best to sleep with one eye open if one's nearby.
A bee-like creature that exists typically as part of a swarm, and in groups they operate with a "hive mentality." Live in man-made life-size "hives" they build in the attics of houses, where they harvest their own apitoxin (bee venom). Use natural bees to provide cover when needed, and also employ the "Mellifer Stinger" as defense - a Jules Verne-esque syringe-like device used to deliver their apitoxin. Hexenbeists are their natural enemies.
Mellischwuler - "queen bee" of the Mellifer community, with the others acting as her "worker bees."
A hideous bat-like creature, a Murciélago features glowing red eyes and vicious rows of teeth when morphed. It has the ability to emit an ear-splitting sound (similar to the way bats see in the dark) that causes glass to shatter, blood to come out of a person's ears and nose, eyeballs to burst, and all sorts of other bodily damage. It is best to face off against one by using a hand crank siren known as a Murciélago Matraca.
A rat-like creature that exists at the bottom of the food chain. Similar to rats in that they are scavengers, not being the least bit picky about what they eat, and are rarely violent unless pushed to the limit. They possess a musical ability that enables them to mesmerize and control rats' behavior.
An extremely rare ogre-like creature with dense bones, thick skin, and a high tolerance for pain making them nearly impossible to kill. Aside from their terrible body odor, they are notorious for holding grudges and won't rest until they get their revenge. High-powered elephant guns seem to be the best choice choice weapon when battling them. Past Grimms have successfully dealt with Siegbarste by using a poison that calcifies their dense bone structure from within. A common way to expose them to this poison is by dipping bullets into the poison prior to firing.
Scaly lizard creatures who often find themselves on the wrong side of the law. Observed mostly as drug addicts and repeat offenders, their popular characteristics include exhaling out of their gills (when morphed) and being cold-blooded, giving predators like Blutbaden the ability to smell them up to a mile away.
The "black widow" of the creature world, one of several spider-like creatures, known for the gruesome way they dispatch their victims. Using sexuality to seduce, they liquefy the organs of their prey, suck them out, and mummify the remains. Plagued by a condition of rapid aging, they can only prevent it by killing and sucking the life out of young men, which also gives them a regenerative ability.
Hawk-like creature. Typically involved with the military since they're known for being heroic and noble, although it's not always clear what side they're on, so it's important to trust your gut when you're with one.
Bearded, oversized, Grizzly Adams-type Wesen. Abnormally hairy arms and hands. Incredible strength when aggravated. Wildermann are outdoor types who enjoy the woods, hiking, campfires, etc. Like Thoreau and Emerson, their values lie in back-to-nature, eco-warrior lifestyles.
They originated in 1895, Kitzbuhel Alps (south of Rattenberg) goat-like features, often taking form of a satyr. Ability with a single touch to render all under his charming spell, particularly those of the opposite sex. He uses this to his advantage during mating season by releasing powerful pheromones through his skin. Known to eat small, rare toads to enhance these powers; the Ziegevolks are most dangerous when on the prowl to gather a herd.