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{{infobox type
 
{{infobox type
 
|image = 221-Cracher-Mortel.gif
 
|image = 221-Cracher-Mortel.gif
|languages=German: {{l|de|Cracher-Mortel}}<br>Hungarian: {{l|hu|Halálköpő}}<br>Russian: {{l|ru|Смертоплюй}}<br>Spanish: {{l|es|Cracher-Mortel}}<br>Farsi: {{l|fa|کراشیر مورتل}}
+
|languages = German: {{l|de|Cracher-Mortel}}<br>Hungarian: {{l|hu|Halálköpő}}<br>Russian: {{l|ru|Смертоплюй}}<br>Spanish: {{l|es|Cracher-Mortel}}<br>Farsi: {{l|fa|کراشیر مورتل}}
 
|members = {{d}}[[Baron Samedi]]
 
|members = {{d}}[[Baron Samedi]]
 
|novels = [[The Chopping Block]] <small>(mentioned)</small><br>[[The Killing Time]] <small>(mentioned)</small><br>[[Aunt Marie's Book of Lore]]
 
|novels = [[The Chopping Block]] <small>(mentioned)</small><br>[[The Killing Time]] <small>(mentioned)</small><br>[[Aunt Marie's Book of Lore]]
|season2 = X
+
|season2 = X
 
|season3 = X
 
|season3 = X
 
}}{{DEFAULTSORT:Cracher-Mortel}}
 
}}{{DEFAULTSORT:Cracher-Mortel}}
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When [[woge]]d, Cracher-Mortel gain large, round heads covered in short spikes on their scalps, jawlines, and chins. These spikes replace their hair, both scalp and facial. Their faces are tan in color with accents of a sickly-green on the sides and toward the backs of their heads. They have big eyes and a wide mouth, which is often curled into a malicious grin. When mustering up their spit, their heads inflate. The more spit they muster, the larger their heads get. The inflation of their heads causes the spikes to become more erect.
 
When [[woge]]d, Cracher-Mortel gain large, round heads covered in short spikes on their scalps, jawlines, and chins. These spikes replace their hair, both scalp and facial. Their faces are tan in color with accents of a sickly-green on the sides and toward the backs of their heads. They have big eyes and a wide mouth, which is often curled into a malicious grin. When mustering up their spit, their heads inflate. The more spit they muster, the larger their heads get. The inflation of their heads causes the spikes to become more erect.
   
Cracher-Mortel have the ability to spit {{w|tetrodotoxin}} (TTX) from their mouth, which almost instantly seeps into their victim's skin and shuts down the neurosignals of nerves and heart cells and causes {{w|suspended animation}}. In this state, the victim's breathing and heartbeat are essentially undetectable without special equipment, he or she becomes paralyzed, and the victim is usually pronounced dead and buried alive. Atropine and scopolamine toxins reanimate the victim in a permanently [[zombie|zombified]] state. In this state, the victim is in a trance and will perform whatever task is asked of them by the Cracher-Mortel. Zombification has been a tradition of Vodun bokurs of Yoruba for several centuries. The state that a Cracher-Mortel victim enters after being touched by the green spit is similar to [[wikipedia:Lazarus syndrome|Lazarus syndrome]]. This entire process is known as ''Dämmerzustand''. There are four distinct stages that the victim goes through, and it's only in the fourth and last stage that they are curable. When in the final stage, they are consumed by rage and aggression and basically lash out at any one and anything they see. In this stage, they possess a considerably higher pain resilience, as one was able to jump out of a second story window, land onto a car, and try to run away, while another shrugged off two punches from [[Nick]], who had to smash him head first into a brick wall to knock him out. The process of becoming a zombie is excruciatingly painful, and one victim described it as feeling like their "skull was imploding."
+
Cracher-Mortel have the ability to spit {{w|tetrodotoxin}} (TTX) from their mouth, which almost instantly seeps into their victim's skin and shuts down the neurosignals of nerves and heart cells and causes {{w|suspended animation}}. In this state, the victim's breathing and heartbeat are essentially undetectable without special equipment, he or she becomes paralyzed, and the victim is usually pronounced dead and buried alive. Atropine and scopolamine toxins reanimate the victim in a permanently [[zombie|zombified]] state. In this state, the victim is in a trance and will perform whatever task is asked of them by the Cracher-Mortel. Zombification has been a tradition of Vodun bokurs of Yoruba for several centuries. The state that a Cracher-Mortel victim enters after being touched by the green spit is similar to {{w|Lazarus syndrome}}. This entire process or condition is known as ''Dämmerzustand''. There are four distinct stages that the victim goes through, and it's only in the fourth and last stage that they are curable. When in the final stage, they are consumed by rage and aggression and basically lash out at anyone and anything they see. In this stage, they possess a considerably higher pain resilience, as one was able to jump out of a second story window, land onto a car, and try to run away, while another shrugged off two punches from [[Nick]], who had to smash him head first into a brick wall to knock him out. The process of becoming a zombie is excruciatingly painful, and one victim described it as feeling like their "skull was imploding."
   
The spit has a different effect on [[Grimm]]s as the rage stage comes earlier and the Grimm is left disoriented and confused. Once the rage stage begins, the Cracher-Mortel can no longer control the Grimm like they can with normal people.{{xref|301}} Once a Grimm awakens in their zombified state, they are immune to a second dosage of Cracher-Mortel spit; it simply absorbs into their skin without a trace.
+
The spit has a different effect on [[Grimm]]s, as the rage stage comes earlier and the Grimm is left disoriented and confused. Once the rage stage begins, the Cracher-Mortel can no longer control the Grimm like they can with normal people.{{xref|301}} Once a Grimm awakens in their zombified state, they are immune to a second dosage of Cracher-Mortel spit; it simply absorbs into their skin without a trace.
   
 
Cracher-Mortel also possess enhanced physical abilities and are incredibly durable; they also do not tire easily. Cracher-Mortel are strong enough to match blows with a Grimm and fast enough to outrun one for a reasonable while. They are able to do all of this even in their human form.
 
Cracher-Mortel also possess enhanced physical abilities and are incredibly durable; they also do not tire easily. Cracher-Mortel are strong enough to match blows with a Grimm and fast enough to outrun one for a reasonable while. They are able to do all of this even in their human form.
   
 
==Behavior==
 
==Behavior==
Cracher-Mortel are confident and incredibly dangerous Wesen. They have no problems with infecting innocent people with their spit and using them as "zombie" slaves. They also have strong ties to Voodoo ceremonies, as they are responsible for inspiring multiple events. They are generally intelligent and cunning, as well as sophisticated and dress smartly, often wearing a suit and a top hat. They are also very calm and have a sadistic sense of humor.
+
Cracher-Mortel are confident and incredibly dangerous Wesen. They have no problems with infecting innocent people with their spit and using them as "zombie" slaves. They also have strong ties to Voodoo ceremonies, as they are responsible for inspiring multiple events. They are generally intelligent and cunning, as well as sophisticated and smartly dressed, often wearing a suit and a top hat. They are also very calm and have a sadistic sense of humor.
   
 
Cracher-Mortel also have a slight reputation for starting revolutions, using the zombie victims to create chaos.
 
Cracher-Mortel also have a slight reputation for starting revolutions, using the zombie victims to create chaos.
   
 
==Excerpt from [[Grimm Diaries]]==
 
==Excerpt from [[Grimm Diaries]]==
{{diary|I had followed the Vodou Priest to Bois Caïman, Alligator Woods near Cap-Français. Hired by the crown, I was to determine if the Priest was Wesen. The priest's name, Dutty Boukman, translated as the Book Man, given to him because he had taught slaves to read. As Boukman presided over the Vodou ceremony, one of the slave women started dancing, a knife in her hand. I found her movements exotic and alluring. Until she slit the throat of a black pig and gave the blood to those around her, who all swore to rise and to fight and to kill.
+
{{diary|''I had followed the Vodou Priest to Bois Caïman, Alligator Woods near Cap-Français. Hired by the crown, I was to determine if the Priest was Wesen. The priest's name, Dutty Boukman, translated as the Book Man, given to him because he had taught slaves to read. As Boukman presided over the Vodou ceremony, one of the slave women started dancing, a knife in her hand. I found her movements exotic and alluring. Until she slit the throat of a black pig and gave the blood to those around her, who all swore to rise and to fight and to kill.
   
 
I quickly realized what I was witnessing was the beginning of a revolution. And I was not able to determine if Boukman was Wesen, but there was another participant who was.
 
I quickly realized what I was witnessing was the beginning of a revolution. And I was not able to determine if Boukman was Wesen, but there was another participant who was.
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He was referred to as the Baron, with several names attached to him. Samedi, Cimetière, La Croix, and Kriminel.* He is the head of the Guédé Family of Loa, one of the Vodou deities, who accepts those who have died into the realm of the dead. Later, I was to witness him wake a man who appeared to be lifeless, and who was about to be buried. When I finally found the courage to confront him, I found that I was dealing with a Cracher-Mortel, whose spit can induce a death like trance.
 
He was referred to as the Baron, with several names attached to him. Samedi, Cimetière, La Croix, and Kriminel.* He is the head of the Guédé Family of Loa, one of the Vodou deities, who accepts those who have died into the realm of the dead. Later, I was to witness him wake a man who appeared to be lifeless, and who was about to be buried. When I finally found the courage to confront him, I found that I was dealing with a Cracher-Mortel, whose spit can induce a death like trance.
   
But I was forced to retreat, unable to dispatch the Baron, as the slave revolt spread quickly through the island. I was able to get aboard one of the last ships leaving the island and observed the fires of the burning plantations from the safety of the sea.}}
+
But I was forced to retreat, unable to dispatch the Baron, as the slave revolt spread quickly through the island. I was able to get aboard one of the last ships leaving the island and observed the fires of the burning plantations from the safety of the sea.''
   
[[File:221-Cracher-Mortel book.png|full|200px]][[File:221-Cracher-Mortel book2.png|full|200px]][[File:221-Cracher-Mortel book3.png|full|200px]]
+
[[File:221-Cracher-Mortel book.png|200px]][[File:221-Cracher-Mortel book2.png|200px]][[File:221-Cracher-Mortel book3.png|200px]]}}
  +
  +
==Excerpts from [[Rosalee|Rosalee's]] Book==
  +
{{diary|''Dämmerzustand is caused by several different types of Wesen such as the [[Schmerzen-Kaninchen]], who induces the state through his infected bite, and the Cracher-Mortel, who can induce paralysis, cataplexy, hypnagogic hallucination and the temporary illusion of death through an infected spit that is absorbed through the skin or inhaled.''<br>
  +
  +
[[File:222-Stages of Dämmerzustand Spice Shop Book.png|200px]][[File:222-Treating Dämmerzustand Spice Shop Book.png|200px]]}}
  +
  +
==Season 2 Blu-ray Grimm Guide Profile==
  +
{{quote|Archer-fish/puffer-fish Wesen (spitter fish) with sharp spikes that pop out as it "puffs up." With big eyes and a wide mouth, they always seem to be smiling. They spit a gooey green liquid that can induce a death-like trance in its victims without actually killing them.}}
   
 
==Images==
 
==Images==
<gallery spacing="small">
+
<gallery spacing="small" captionalign="center">
  +
Cracher-MortelConcept.jpg|Concept art
 
221-Puffer fish Wesen.png
 
221-Puffer fish Wesen.png
 
Crachee-mortel promo trailer.jpg
 
Crachee-mortel promo trailer.jpg
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221-Cracher-Mortel spitting.png
 
221-Cracher-Mortel spitting.png
 
222-Eric and Baron Samedi promo trailer.png
 
222-Eric and Baron Samedi promo trailer.png
  +
222-Baron spits on Lucas.gif
 
222-Baron Samedi spits on Lucas.jpg
 
222-Baron Samedi spits on Lucas.jpg
 
222-Cracher-Mortel.png
 
222-Cracher-Mortel.png
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==Videos==
 
==Videos==
[[File:Creature Profile Cracher-Mortel - Grimm|left|300 px]]
+
[[File:Creature Profile Cracher-Mortel - Grimm|left|300px]]
 
{{Clr}}
 
{{Clr}}
 
==See also==
 
*[http://www.nbc.com/grimm/exclusives/trailer/?page=43 Grimm Diaries excerpt]
 
   
 
{{S2Appearances|||||||||||||||||||||yes|yes}}
 
{{S2Appearances|||||||||||||||||||||yes|yes}}
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{{TV Wesen}}
 
{{TV Wesen}}
 
[[Category:Osteichthyan Wesen]]
 
[[Category:Osteichthyan Wesen]]
[[Category:2013 Grimmy Award Winners]]
 
 
[[Category:Wesen Names in French]]
 
[[Category:Wesen Names in French]]
 
[[Category:Wesen in Haiti]]
 
[[Category:Wesen in Haiti]]
 
[[Category:Wesen in Oregon]]
 
[[Category:Wesen in Oregon]]
  +
[[Category:Wesen that deliver toxins]]
 
[[Category:2013 Grimmy Award Winners]]
 
[[Category:2014 Löwen Games Final 4]]
 
[[Category:2014 Löwen Games Final 4]]
 
[[Category:2014 Löwen Games Runner-Up]]
 
[[Category:2014 Löwen Games Runner-Up]]
[[Category:Wesen that deliver toxins]]
+
[[Category:2017 Löwen Games Final 4]]
[[Category:Novel Wesen]]
+
[[Category:2017 Löwen Games Runner-Up]]

Revision as of 02:46, 17 April 2017

The subject of the article is involved with season 2 The subject of the article is involved with season 3 The subject of the article is involved with one or more of the Grimm novels The subject of the article won at least 1 Grimmy Award in 2013
Cracher-Mortel
221-Cracher-Mortel
Other languages: German: Cracher-Mortel
Hungarian: Halálköpő
Russian: Смертоплюй
Spanish: Cracher-Mortel
Farsi: کراشیر مورتل
Notables: Dead Baron Samedi

A Cracher-Mortel (CRA-shay mor-TEL; Fr. Cracher "to spit" + Mortel "deadly" or "mortal") is a puffer fish-like Wesen that first appeared in "The Waking Dead".

Characteristics

When woged, Cracher-Mortel gain large, round heads covered in short spikes on their scalps, jawlines, and chins. These spikes replace their hair, both scalp and facial. Their faces are tan in color with accents of a sickly-green on the sides and toward the backs of their heads. They have big eyes and a wide mouth, which is often curled into a malicious grin. When mustering up their spit, their heads inflate. The more spit they muster, the larger their heads get. The inflation of their heads causes the spikes to become more erect.

Cracher-Mortel have the ability to spit tetrodotoxin (TTX) from their mouth, which almost instantly seeps into their victim's skin and shuts down the neurosignals of nerves and heart cells and causes suspended animation. In this state, the victim's breathing and heartbeat are essentially undetectable without special equipment, he or she becomes paralyzed, and the victim is usually pronounced dead and buried alive. Atropine and scopolamine toxins reanimate the victim in a permanently zombified state. In this state, the victim is in a trance and will perform whatever task is asked of them by the Cracher-Mortel. Zombification has been a tradition of Vodun bokurs of Yoruba for several centuries. The state that a Cracher-Mortel victim enters after being touched by the green spit is similar to Lazarus syndrome. This entire process or condition is known as Dämmerzustand. There are four distinct stages that the victim goes through, and it's only in the fourth and last stage that they are curable. When in the final stage, they are consumed by rage and aggression and basically lash out at anyone and anything they see. In this stage, they possess a considerably higher pain resilience, as one was able to jump out of a second story window, land onto a car, and try to run away, while another shrugged off two punches from Nick, who had to smash him head first into a brick wall to knock him out. The process of becoming a zombie is excruciatingly painful, and one victim described it as feeling like their "skull was imploding."

The spit has a different effect on Grimms, as the rage stage comes earlier and the Grimm is left disoriented and confused. Once the rage stage begins, the Cracher-Mortel can no longer control the Grimm like they can with normal people. ("The Ungrateful Dead") Once a Grimm awakens in their zombified state, they are immune to a second dosage of Cracher-Mortel spit; it simply absorbs into their skin without a trace.

Cracher-Mortel also possess enhanced physical abilities and are incredibly durable; they also do not tire easily. Cracher-Mortel are strong enough to match blows with a Grimm and fast enough to outrun one for a reasonable while. They are able to do all of this even in their human form.

Behavior

Cracher-Mortel are confident and incredibly dangerous Wesen. They have no problems with infecting innocent people with their spit and using them as "zombie" slaves. They also have strong ties to Voodoo ceremonies, as they are responsible for inspiring multiple events. They are generally intelligent and cunning, as well as sophisticated and smartly dressed, often wearing a suit and a top hat. They are also very calm and have a sadistic sense of humor.

Cracher-Mortel also have a slight reputation for starting revolutions, using the zombie victims to create chaos.

Excerpt from Grimm Diaries

I had followed the Vodou Priest to Bois Caïman, Alligator Woods near Cap-Français. Hired by the crown, I was to determine if the Priest was Wesen. The priest's name, Dutty Boukman, translated as the Book Man, given to him because he had taught slaves to read. As Boukman presided over the Vodou ceremony, one of the slave women started dancing, a knife in her hand. I found her movements exotic and alluring. Until she slit the throat of a black pig and gave the blood to those around her, who all swore to rise and to fight and to kill.

I quickly realized what I was witnessing was the beginning of a revolution. And I was not able to determine if Boukman was Wesen, but there was another participant who was.

He was referred to as the Baron, with several names attached to him. Samedi, Cimetière, La Croix, and Kriminel.* He is the head of the Guédé Family of Loa, one of the Vodou deities, who accepts those who have died into the realm of the dead. Later, I was to witness him wake a man who appeared to be lifeless, and who was about to be buried. When I finally found the courage to confront him, I found that I was dealing with a Cracher-Mortel, whose spit can induce a death like trance.

But I was forced to retreat, unable to dispatch the Baron, as the slave revolt spread quickly through the island. I was able to get aboard one of the last ships leaving the island and observed the fires of the burning plantations from the safety of the sea.

221-Cracher-Mortel book221-Cracher-Mortel book2221-Cracher-Mortel book3

Excerpts from Rosalee's Book

Dämmerzustand is caused by several different types of Wesen such as the Schmerzen-Kaninchen, who induces the state through his infected bite, and the Cracher-Mortel, who can induce paralysis, cataplexy, hypnagogic hallucination and the temporary illusion of death through an infected spit that is absorbed through the skin or inhaled.
222-Stages of Dämmerzustand Spice Shop Book222-Treating Dämmerzustand Spice Shop Book

Season 2 Blu-ray Grimm Guide Profile

Archer-fish/puffer-fish Wesen (spitter fish) with sharp spikes that pop out as it "puffs up." With big eyes and a wide mouth, they always seem to be smiling. They spit a gooey green liquid that can induce a death-like trance in its victims without actually killing them.

Images

Videos

Wesen in Grimm
Accipitrid Wesen Barbatus Ossifrage, Geier, Steinadler
Amphibian Wesen Folterseele
Bovine Wesen Fuilcré, Heftigauroch, Taureus-Armenta
Canine Wesen Anubis, Apgadnieks, Blutbad, Coyotl, Höllentier, Hundjäger, Inugami, Luison, Schakal, Wældreór, Wildesheer
Caprine Wesen Krampus, Seelengut, Ziegevolk
Cathartid Wesen Raub-Kondor
Cetancodont Wesen Taweret
Chelicerate Wesen Spinnetod
Chelonian Wesen Genio Innocuo
Chimeric Wesen Manticore, Naiad, Wettbewerbsgewinner
Chiropteran Wesen Murciélago
Dinosaur Wesen Glühenvolk
Falconid Wesen Uhranuti
Feline Wesen Klaustreich, Weten Ogen
Hexapod Wesen Ataktos Fuse, Gevatter Tod, Jinnamuru Xunte, Kackenkopf, Mellifer, Musasat Alsh-Shabab
Lagomorpha Wesen Willahara
Lepidosauromorphan Wesen Furis Rubian, Königschlange, Lausenschlange, Phansigar, Quijada Vil, Skalengeck, Varme Tyv, Wasser Zahne
Lutrine Wesen Luisant-Pêcheur
Machairodontine Wesen Mauvais Dentes
Meline Wesen Drang-Zorn
Mustelid Wesen Ungeziefer Greifer
Osteichthyan Wesen Cracher-Mortel, Hasenfussige Schnecke, Matança Zumbido, Unnamed Red Herring-like Wesen
Pantherine Wesen Balam, Löwen, Pflichttreue, Yaguaraté
Passeriform Wesen Seltenvogel
Perissodactyl Wesen Dickfellig, Nuckelavee
Primate Wesen Alpe, Aswang, Cupiditas, El Cucuy, El Cuegle, Excandesco, Fuchsteufelwild, Hässlich, Hexenbiest, Indole Gentile, Koschie, Musai, Siegbarste, Wendigo, Wildermann, Zerstörer
Pseudosuchian Wesen Gelumcaedus, Skalenzahne
Rodent Wesen Eisbiber, Mauzhertz, Reinigen, Riesen-Ratte, Stangebär
Sauropsidans Wesen Dämonfeuer
Spiralian Wesen Gedächtnis Esser, Huntha Lami Muuaji, Lebensauger
Strigiform Wesen Scharfblicke
Suinan Wesen Bauerschwein, Malin Fatal, Schinderdiv
Ursid Wesen Jägerbar
Vulpine Wesen Fuchsbau, Kitsune, Vulpesmyrca