Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-6770938-20140722051026

Immortal ripper wrote: Well, all weapons shouldn't be effective against all wesen as you said but the weapons should be able to be upgraded to be able to defeat different wesen so that not only one weapon is effective against a certain wesen. Different combinations of weapons/attacks and combining them with the different poisons and herbs should be possible.

If a certain type of wesen is weak against a specific poison, the player should have alternatives for how to use the poison in an attack, e.g. in grenades, arrows, poisoning their food or just throwing a jar of the herb/posion at them. Yes, exactly. Like i said, have some wesen become so agile they can dodge the arrow bolts/crossbow darts(like using the gun on Agent Smith), rendering the player no choice but to use hand-to-hand combat to defeat the wesen. Also note that during hand-to-hand with these wesen, the Signature Move is not instand death anymore - they would be able to block it.

So here's the scenario - if you were up against, say, an Aswang, it's advisable to not waste darts on them, dodge their attacks, and use conventional combat moves to weaken them, and when enough, a choice will appear, prompting you to decide whether to use conventional moves and subdue the enemy, or use Grimm Family Signature Move to directly kill them.

And aboutt he crossbow darts... I figure, with Rosalee's Spice Shop and the Grimm family's ancestral stockpiles, maybe the bolts can be infused with a lot of stuff: poisons, antidotes, healers, neutralizers, or maybe even cryogens. It's a market here.