Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-24460574-20140804041048

Harbinger3781 wrote: DreamwalkerOfTheDreamscape wrote: Harbinger3781 wrote: And back to the "combat system" topic - the player can actively pick a fight with the world, but what about the other way round? Wesen are pretty much docile(except for a few aggressive types) until they face a Grimm up front and in morphed form, and I doubt any everyday pass-bys would make them agitate enough to woge. So what kind of wesen would pick a fight against a regular Grimm during everyday freeruns(aka free roams), or does it only have to always be the player pick fights?

And how would notoriety change the wesen's aggressive stances on the player?

Simple. Program each type of wesen with a stress-o-meter that, when it reaches a certain point, causes the wesen to do a stage 1 (or stage 2 if they are agitated enough). This point is lower for more agressive wesen than for others. Then program certain objects (like red clothes for blutbaden) or events (like having hot coffe spilled on them) raise the stress level. If your character is a grimm who sees the wesen woged, then the wesen will freak out and attack your character. Good idea, but note that it won't count if they are woging with their backs facing the player - only when they woge and looks directly into the player's eyes will they agitate. True.