Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-5189167-20131215065555

If I were to design a Grimm video game, here are some things I'd put in it:

1. No overlapping: for continuity purposes. New Grimm, new setting, new situation. Maybe even a different time period, but to see Nick's effect on the rest of the Grimm world from a different perspective would be cool.

2. Verrat are reluctant allies in the beginning, turn to enemies in the Call to Adventure (using the common Hero Cycle). Vice versa for Laufer.

3. Story: Just a grimm traveling the non-European world (I'm thinking Australia, Southwest US, at least for beginning), cutting off heads, living the life. Then everything changes when Eric Renard dies. Allegiances and alliances switch, and Grimmy has a hard time adjusting. (S)he meets a Laufer Wesen companion, and after trying to kill each other they reluctantly join forces. They must survive many attempts on their lives as they try to reach their destination, probably a Laufer stronghold far far away. Of course, they get closer (as friends or more, i don't know). They make it to Laufer stronghold... and the leader is assassinated by Verrat!!! Now they must escape the swarms of Verrat. When they do, they decide to travel to A) Europe, B) Portland.

That was just some ideas. I didn't think I would but alas I am very interested in this now. I'll probably keep coming up with ideas.

4. ACAP (As Canon as Possible)