Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-5189167-20140617063656

Harbinger3781 wrote: He/She should also include firearms in addition to the cold arms in the weapon systems - it's not like he can carry a sabre and/or a dagger. Though firing in public would cause chaos and alert the patrol officers.

Or they could pull the idea from Assassin's Creed III and IV and target firearm targets ONLY on enemies, leaving civilians and friendlies unharmed.

Anyhow just don't make it all GTA-like.

Any other thoughts? Completely, utterly, dis agree XD. But really, in this we (they?) should steer clear of GTA and Watch Dogs in the civilians department. Except, of course, by civilians I mean Kehrseite. You could target firearms ONLY on Wesen (and there could be a Eagle Vision-esque way to discover that, maybe). Maybe if there are belligerent Kehrseite then you could aim at them, or maybe cold arms only.

Anyhow, Assassin's Creed should be a good model to pull some ideas from. Of course GTA and Watch Dogs also are good models, but I find that more often than not people go on random, reasonless killing sprees in those games, which is not what I'd want in a Grimm game.