Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-6770938-20141215083759

93.161.97.255 wrote: I have been reading most of this thread I really like most of the ideas.

I personally would love to have choices, and costumasation (sorry I can't spell) in the game.

Fx: choose wether you want to be wesen or a grimm. And if you choose wesen you would have different skill sets. But you would be limited to the semi-powered wesen, like Blutbad, siegebarst, coytl, cry luison, deamonfurher, hexenbiest, and so on. But you can't choose the OP ones like wildesheer, or other with only one specific weakness.


 * Skill sets|


 * Grimm|: reflexes, wesen radar, standard health, standard damage. But acces to Grimm specific weapons and items.


 * Blutbad|: Increased strength, increased health, increased damage, increased melee damage.


 * Zeigevolk|: Low damage and health, but can convince the enemy to fight for you, or not fight at all.


 * deamonfurher|: Breathes fucking fire, otherwise standard in health and such.


 * Hexen/Zauberbiest|: telepathic powers (range attacks), standard damage and healt, but acces to potions and hexenbiest specific items.


 * Coyotl|: Can call in help from the pack to aid you in combat, but standard in most other things.

And other things for other wesen.

I would then love some customization (is it right this time?), facial hair, fat/thin, clothes, hair length, voise, woge look etc.

I think the setting should be in 1800 Europe. You would mostly have to use melee weapons, but siegebarts gewehr, and  handguns could be used. And civilazation hasn't effected many yet. Meaning everyone is still "tradidtional".

I would love the game to sort of like infamous with the karma stuff. As suggested before, wesen would fear you or like you. But if you played as wesen you could be helping a grimm, doing good stuff, or fighting a bad grimm. Or the main antagonist could be the royals. I don't know.

The world should be either huge and vast like skyrim, with endless exploration and sidequests. Or it should be like arkham origin size= lot to do, but almost none exploration.

And Rocksteady MUST make this game. But they will have to figure some new combat out (compared to Batman series), as all wesen fight differently and can both use teeth/claws and weapons.

But if you played as a grimm, the simple hit-block and combo might be okay. As long as it doesn't turn into a hack'n slash game.

Anyway, this game could have unlimited potential, JUST in the choice of wesen and costumization. 1. Best to have a campaign - or one of the campaigns(maybe the main campaign) that is fixed on the Grimm protagonist. And along with other campaigns with various wesen.

2. Blutbuden, Coyotls, and Zeelenguten can - like I said before - have pack/herd effect when having five or more of them together, and increase damage and attack speed, etc.

3. Grimm could be the most badass types of soldier - with standard damage and health at first during breakout, but can be available for augmentations in the later levels. Also available for acquisition: Grimm hearing, Grimm reflex, Grimm speed, etc.

4. Primary timeline set at modern days - changing times make it possible to decide whether to be a Burkhardt(Good) Grimm, or an Endezeichen(Evil) Grimm. And there can be multiple insertion points while diving into the Grimm familty archives and learn things about the past - instead of just films and brief movies, make it interactive missions by playing other Grimm characters (ancestors?) in the past that only kill wesen without sparing.