Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-6770938-20140617124521

Roacher27 wrote:

Anyhow, Assassin's Creed should be a good model to pull some ideas from. Of course GTA and Watch Dogs also are good models, but I find that more often than not people go on random, reasonless killing sprees in those games, which is not what I'd want in a Grimm game. Well, reminded me of the three tenets.

1. Stay the blades away from the flesh of an innocent.

2. Become one with the crowd.

3. Never compromise the brotherhood.

This is not the ancient times where Grimms can go on killing sprees on wesen. Some AC 3 or 4's targeting systems ideas seems viable to make reference to.

Maybe the game can make the weapons only usable during combat mode. Firearms can only be drawn out during combat, and cold arms can be pulled out but can only be juggled(or style-swished? Forgot the technical term) when in free roam mode. That way can minimize civilian deaths.

Reasonable?