Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-6677347-20140807212434

Harbinger3781 wrote: Immortal ripper wrote: Harbinger3781 wrote: And what other heads-up displays should be presented in this game? Health bar and experience bar only cover two corners, you know.

Any indicator - default or temporary  displays - are welcomed to bring forward.

Keep bringing it on. XDD A "radar" to see if any hostiles are nearby. If the player has enhanced hearing, you could see and follow a chatter symbol to get near an objective. If you have a map, you could mark a certain spot and the screen could show an arrow to guide you to that spot. I'll try and make a radar, but I thought those "objectives" icon are supposed to be integrated with the open world, or something?

What else should the radar be integrated with? Because although I had a preliminary design for that, but it looks too ordinary, like, "Halo" ordinary - round, three rings, only red and yellow dots, plain colors, no 3D effects whatsoever. This game would probably be post-2015 - what else can we add in the lower left corner(if the mini-map/radar still gets placed there)? Yes, it would be cool if the objectives icons were integrated with the open world, following a chatter symbol could be an alternate way to find a special objective.