Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-6677347-20140520225204

Roacher27 wrote: Like, there could be a "reputation meter" which would affect how different Wesen react to you, and if you were a "good" Grimm (like Nick) more Wesen would like you and help you, but braver Wesen would attack you more often. If you were a "bad" Wesen, everyone would fear you, but the Royals would give you buttloads of cash to kill Wesen (probably Laufer). And if you found a key (that would probably be a part of the story) then you'd have to avoid Royals and go all kinds of crazy. Maan, this game would make major bank. Your ideas are perfect!

I won't play a Grimm video game which doesn't contain the stuff that you've mentioned!