Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-28835160-20140817174342

Harbinger3781 wrote: Harbinger3781 wrote: Here, I got another something of a something of a something...

This is a makeshift chart of the unlockable equipments during each rank.

I know - you've seen these stuff before - the equipment from AC franchise, but forgiive me, I haven't been able to find a lot of other unique/upgradable stuff in other popular cultures, and AC's got the easiest editable pictures.

Notes:

1. These represents the weapons in their catagory. It doesn't mean they are the only ones available in shops or the Grimm Trailer, but these may represent the "at-least must-unlock" ones in their ranks.

2. The outfits - doesn't necessarily have to look exactly that way - the attire and robes are representation of the armors and the perks they contain(plus, surely the player would feel weird running around post-2015 Portland city wearing outfits from year 1121).

3. The longbow didn't change all the way, only the arrows did. Higher-rank arrows appear in blue(special thanks to the invention of the hi-def Blu-Ray videos) - and of course you can call them "Smarrows(smurf+arrows)". XDD

4. Regular armors increase health blocks(triangle), unlockable outfit sets increase full health bars.

5. The health increase refers to the Grimm Health Bar I uploaded previously. Each triangle is a health block. If the armor writes "increases 1 health bar", it means an entire bar with 11 triangle health blocks.

6. Armor provides various damage resistance. Rank 10 armor provides 100% damage resistance, but it DOES NOT grant complete invulnerability. you may sit back and relax when facing one of two lower-rank wesen enemies like Mauzhertz and/or Seelenguten, but stay sharp when combatting Siegbarstes or Wildesheers - they can still hurt you really hard.

7. Elite and unique weapons may have top statistics, but does not grant one-hit kill ablilties.

8. About the arrow quivers - I took the liberty of altering the numbers of arrows carried in each quiver - courtesy of CW's TV series Arrow when, during season 1 while Oliver was making his way to rescue Laurel, the villain leader made fun of Oliver carrying a maximum of only 24 arrows in his quiver - so I altered it to 45 max in the large(blue arrows) quiver.

9. All of these equipments are on display  following the advancement of certain ranks  and most of them would be available for purchase. However, some of these equipments must reach certain conditions to unlock (i.e. complete side assignments & collect scattered blueprint pages).

10. The items listed at the bottom are only available and wieldable during and after certain missions. Not collectable during free-roam mode. Not craftable. Unavailable in shops. No blueprints available.

Thoughts? Any thoughts on this makeshift chart I did? yes. it looks good. How do you make these?