Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-13542258-20131215065801

I think the game should be an open world game in the vein of Skyrim. It should be set in either a rural part of America with small towns and hamlets dotting the landscape or one small city relatively isolated from the rest of America.

Like skyrim, you would be able to choose what you were. You could be a Grimm, Blutbad, Daemonfeuror, Siegbarste, etc. each race would have its own attributes and abilities, but the race you choose will impact how the rest of the Wesen community reacts to you. For example, if you are a Daemonfeuror, eisbieber will fear you, but wesen who share you appreciation for battle (like Taurus-Armenta) will respect you and interact favourably with you. You also wouldn't level up in the same fashion. Instead of being spoiled for choice, you open up options by performing relevant activities (ex. Killing a lot will open up combat buffs, but nothing else)

As far as gameplay is concerned, you should have plenty of weaponry available all around, but what weapons will be practical for you will depend greatly on your character. A sledgehammer is great for a Siegbarste, but bad for a ziegevolk. Similarly, grimms could be effective with firearms, but other races might have difficulty aiming them. Some may be best off with nothing but their bare hands.

Another aspect of the game should be an emphasis on attacking and surprise. Your character should not be a bullet sponge. You may be rendered resistant to some weapons (9 mm pistol bullets for Siegbarste) but otherwise should go down after a couple of hits. So you would be forced to either block, evade or ambush in order to win fights. You also would not be facing a horde of foes; enemies would be few in number but would be smart and put up a fight. They could ambush you, take cover, play dead after you shoot them, etc.

As far as story goes, it should be non-linear. You can choose different missions that affect your reputation and alliances to the verrat, Lauffer, council, etc. I propose this for the main story...

Your character has recently arrived at the small city that this game takes place in. After surviving an ambush by humans with strange tattoos, you are set on a path which pitts you against the main antagonists; the church of the rising dawn. They are humans who are aware of the existence of wesen and have made it their mission to exterminate these "vile spawn of the devil" from existence. They do not have a favourable view of Grimms either, seeing them as "tainted by the devil". They see creatures via the use of a drug called sundrop, which gives them observational powers similar to a Grimm but at the cost of an addiction to a substance that will eventually destroy their eyes. They are lead by "Bishop" Paul Kavart, a cold, calculating sociopath. It should be left up in the air whether he is motivated by hatred of Wesen or a desire for power over his followers. The player will have to try to destroy the church and thwart its various activities (by what means they choose to use)