Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-24460574-20140725211124

Harbinger3781 wrote: Roacher27 wrote:

Maybe you could do away with the notoriety increase, deviation to Endezeichen, and Royal attention, and replace it with major recoil damage, energy drain (tiredness), and a long, long cooldown. You shouldn't be using such a powerful move more than once a conflict. Thirty seconds is far too short.

And instead of making it kill instantly, make it do a crapload of damage, so that bosses and tanks will still stand a chance.

Whether you make it crazy overpowered or the opposite, it would be really boring, so you have to find somewhere in between to make it fun. You are absolutely correct. It definitely need some change, but I think the notoriety increase and Endezeichen stays, so does the consequence that follows (Royal attention). The energy drain is a VERY GOOD idea (can't believe I didn't thought of that). Maybe the Move can ditch all concepts of cooldown periods and go straight to "Every Signature Moves performed will cost a portion of the protagonist's (or "your") health. Use too much and protagonist ("you") dies", or something like that. There might still be upgrades or perks that can decrease the health loss, but still, use too much and you die of health loss.

And that "crapload of damage"? I still think the target-specified idea stands. Don't want the U.S. Army (=.=!) to march in Portland because one person is having fun with an area-on-effect rampage. Maybe the description can change to "instant death of lower ranks wesen", might be instantly lethal with common day meet-and-greet wesen such as Bauerschwein, Selenguten , Blutbuden , Fuchsbaus , Eisbiber , Reiginen , Coyotl , Hundjager , etc. or with mission involved more "peaceful" wesen like Naiads , Gluhenvolk , Ziekevolk , Mauzhertz ,  Genno innocuo , etc(although the mission might restrain the protagonist from using the Move on most of them). Higher rank wesen would require several moves to dispatch, and the bosses may only lose 5% to 15% health per move, so that during boss fights, the big wesen may be able to sustain several of this move - providing the protagonist doesn't die first. Certain top-notch wesen bosses such as the Nuckelavee, Mauvais-dantes , Wildesheer , Aswang , etc. might even be able to dodge or block this move until the protagonist has weakened them enough, then a quick time event prompt the player to choose to neutralize them with conventional takedowns, or kill them with the Signature Move.

And the down side is to attempt to use the Move on non-wesen beings:

- La Llorona is not exactly a real live mortal wesen so the Move may not be able to kill her(or even harm her).

- Volcanalis is covered in extreme heat and the Move involves close combat so the Move may not cause damage to the enemy and will cause certain heat damage to the protagonist (pretty much like the Warcraft III scene involving the battle between Grom Hellscream and Cenarius).

Any thoughts on thr revisal? Maybe the move could be that Grimms become invulnerable for about 30 seconds, their speed, agility, strength, ect. get a major boost, and any unique advantages the opponent may have (eg. a Seigbarste's durability) would be temporarily negated. The after effects would be a long recharge time and having your character temporarily weakend.