Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-6677347-20140702234604

Harbinger3781 wrote: Wildesheer9876 wrote: yes it needs to have some bits of comedy, but still retain it's seriousness. You don't want a game that is trying to hard to be funny and end up not being funny. Most likely like the show most of the funny parts would come from Monroe. That's what I want is a funny, but serious Grimm game that everybody would like. Hopefully the creators will be looking on here and reading the comments and taking notes on what fans do want and what they don't want that way they can make the best Grimm game possible. Yes. Needs to be comical from time to time. Yet it must AVOID the Saints Row situations.

I mean, seriously??? Raptors/Dinosaurs allies? Dubstep guns? Anal guns? And having sex with all the people (even the robot!!!) on the BOSS' ship??? They look like stories from the children's books or something pulled out of a bunch of magazines (not talking about the good kind)! Saints Row games were trying too hard they are not funny anymore. Have to make sure Grimm stays clear of that, or risk ruining the entire potential masterpiece.

The Assassin's Creed saga, on the other hand, was serious and comical - both given the perfect proportions. They maintained their seriousness of historical events, and granted several amusing times. Like Ezio in his minstrel outfit - and bashing another guy's head in with that lute - an exotic sort of funny. That's what the Grimm video game should have.

Thoughts? Wu tend to be comical, like when he ate random stuff or expresses his cat fanatism. Wu is completely oblivious about the wesen world and he could maybe say something that would trigger a laughter from a wesen or a grimm but he wouldn't understand what was so funny.