Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-6677347-20140729225631

Harbinger3781 wrote: Immortal ripper wrote: How about armor/defence so it will be harder to lose each health point? Upgradable and/or customizable. Body armor pieces and assignment rewards. Various armor sets reduce 5% to 95% damage. There also   should contain perks in each armor, like reducing power cooldown periods, increase weapon/hand-to-hand unarmed/firearm damages, increase discount, decrease enemy detection, increase reaction time, etc. Or even infuse the best armor set with the ability to deflect projectiles, making the player immune to bullets and arrows. Smaller enemies may even have no damage to the protagonist while wearing the best armor set. Or plus zombie rage mode. Sounds very good. The armor coud help Nick to flinch less against enemy attacks so it will be easier to control him. How should the upgrades be bought? With money? Experience points? Both?