Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-6677347-20140713235101

Harbinger3781 wrote: Immortal ripper wrote: It would be cool if you played as the Grimm who wrote about the specific wesen in the book and learns to defeat the wesen in the past before you do it in the present.

And hey! The Grimmopedia(Codex) can also serve as tutorials. Those ancestral books contain the strengths and weaknesses of all wesen, no? So maybe during campaign, after encountering a specific new type of wesen, they can catch a break back in the trailer(Nick's gang in the series took time to check back in the trailer, so why not?), search for information on that wesen, and a new tutorial level unlocks, and teach you how to most effectively defeat that wesen. And when the protagonist complete the tutorial, he/she can acquire the knowledge on that wesen, as well as unlocking a new page on the Codex.

That way, there won't be any more confusion of which one should serve as ancient stories - Archival film footages can be the stories(strictly story progressions) from the past and the Codex can serve as aid/guidebooks for new wesen encounterings. Both parts can play roles in the game and there would be no confusions.

Thoughts? Your idea is perfect and you explained it very well.