Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-24460574-20140806045258

Harbinger3781 wrote:

DreamwalkerOfTheDreamscape wrote:

Wildesheer9876 wrote: you think they'll introduce any new wesen if they made a grimm game? It would be cool to have game only wesen. That would certainly sound cool. Maybe also create unique new wesen for Bosses?

DreamwalkerOfTheDreamscape wrote: I had mentioned a while back that it would be cool to be able to make your character a grimm or a wesen. What do you think the rules and skills would be like for wesen characters? For the single player Campaign, maybe it's better for the main character to be just a Grimm, but the player can select the gender and appearance before the campaign(like in Mass Effect trilogy), and the Grimm is better to be a new one: clean slate so he/she can go either way. But wesen appearance is definitely a good idea - gives the player something else for cosmetics.

But your idea might be very massively used in multiplayer assignments, missions and/or campaigns(yes give multiplayers another campaign or share the one in single player). You can choose your character to be a Grimm or a wesen, with entirely different sets of power and skill trees, and different gaming effects(i.e. woged attacks deals more damage, default ability to detect enemy Grimm, etc).

Thoughts?

I might get to work on some boss wesen over on the create a wesen thread once I finish my Fearsome Creatures of the Lumberwoods series. What if there were two modes with the single player being more plot/end goal oriented and multiplayer like you just said and how I described it way up higher.