Board Thread:General Discussion/@comment-108.203.189.162-20131214220759/@comment-93.161.97.255-20141216191737

Wildesheer9876 wrote: Ibbadib wrote: Harbinger3781 wrote: 93.161.97.255 wrote: I have been reading most of this thread I really like most of the ideas.

I personally would love to have choices, and costumasation (sorry I can't spell) in the game.

Fx: choose wether you want to be wesen or a grimm. And if you choose wesen you would have different skill sets. But you would be limited to the semi-powered wesen, like Blutbad, siegebarst, coytl, cry luison, deamonfurher, hexenbiest, and so on. But you can't choose the OP ones like wildesheer, or other with only one specific weakness.


 * Skill sets|


 * Grimm|: reflexes, wesen radar, standard health, standard damage. But acces to Grimm specific weapons and items.


 * Blutbad|: Increased strength, increased health, increased damage, increased melee damage.


 * Zeigevolk|: Low damage and health, but can convince the enemy to fight for you, or not fight at all.


 * deamonfurher|: Breathes fucking fire, otherwise standard in health and such.


 * Hexen/Zauberbiest|: telepathic powers (range attacks), standard damage and healt, but acces to potions and hexenbiest specific items.


 * Coyotl|: Can call in help from the pack to aid you in combat, but standard in most other things.

And other things for other wesen.

I would then love some customization (is it right this time?), facial hair, fat/thin, clothes, hair length, voise, woge look etc.

I think the setting should be in 1800 Europe. You would mostly have to use melee weapons, but siegebarts gewehr, and  handguns could be used. And civilazation hasn't effected many yet. Meaning everyone is still "tradidtional".

I would love the game to sort of like infamous with the karma stuff. As suggested before, wesen would fear you or like you. But if you played as wesen you could be helping a grimm, doing good stuff, or fighting a bad grimm. Or the main antagonist could be the royals. I don't know.

The world should be either huge and vast like skyrim, with endless exploration and sidequests. Or it should be like arkham origin size= lot to do, but almost none exploration.

And Rocksteady MUST make this game. But they will have to figure some new combat out (compared to Batman series), as all wesen fight differently and can both use teeth/claws and weapons.

But if you played as a grimm, the simple hit-block and combo might be okay. As long as it doesn't turn into a hack'n slash game.

Anyway, this game could have unlimited potential, JUST in the choice of wesen and costumization. Awesome ideas. A few supplement to them... 1. Best to have a campaign - or one of the campaigns(maybe the main campaign) that is fixed on the Grimm protagonist. And along with other campaigns with various wesen.

2. Blutbuden, Coyotls, and Zeelenguten can - like I said before - have pack/herd effect when having five or more of them together, and increase damage and attack speed, etc.

3. Grimm could be the most badass types of soldier - with standard damage and health at first during breakout, but can be available for augmentations in the later levels. Also available for acquisition: Grimm hearing, Grimm reflex, Grimm speed, etc.

4. Primary timeline set at modern days - changing times make it possible to decide whether to be a Burkhardt(Good) Grimm, or an Endezeichen(Evil) Grimm. And there can be multiple insertion points while diving into the Grimm familty archives and learn things about the past - instead of just films and brief movies, make it interactive missions by playing other Grimm characters (ancestors?) in the past that only kill wesen without sparing.

Thoughts? I think the pros of having it in the past, it gives more freedom to the game. The protagonist(s), could be a team of a Grimm, a Blutbad, a Hundjäger, a kerhseite, and you. Whatever you wants to be. You would be a team of people working together, and you would either be the Grimm, or help the Grimm as his friend. So kind of like an RPG.

OR it should be like the Batman arkham games, with an awesome campaign, and other playeable characters (Catwoman, Robin). Then the game should have RPG elements, choice of weapon, skill tree (like farcry/infamous), karma and such. And the game HAS to be open world. And if it would be an RPG the world should be HUUUGE, and hopefully take place in different places. Like the witcher 2. Fx: The forests and towns of Germany, where Blutbaden would terrorize the citizens, in Belgium were the counsile rules with an iron fist, and in Austria and France where the royals are looking for the keys. And hopefully more places around the world. also just like in Infamous Second Son with whatever karma you choose there are different upgrades for. The combat can be different depending on which karma you choose. Like a Grimm that is good and doesn't kill wesen would be more focused on hand to hand where as a Endezenichen Grimms would be more of the decapitating type.

Same for wesen as well. They should as well have different combat types depending on the karma they choose. Like good wesen should keep enemies alive by knocking them out and a evil wesen would probably just kill their enemy.

Also this would be cool, but an upgrade for the Dopplearmbrust where if you're evil the arrows tip is dipped in poison to kill the enemy, but if you're good its been dipped in something to knock the enemy out kinda like the tranquilizer gun in Uncharted: Among Thieves.

For Endezenichen Grimms their combat would probably be like Assassin's Creed or Shadow of Mordor. They would probably just decapitate and stab wesen, but a good Grimm will think before acting and probably spare wesen.

Yes on the open world idea. Open world would be great. The open world is the biggest question considering where the story would be set. I like the idea of the black forest of Germany, but at the same time I like the idea of being able to travel to other places. The only problem with traveling to other places is the risk of too big of an open world.

Also yes on breathing fire as a Damonfeurer. Who wouldn't want to breathe fire on bad guys? I think the core of getting a Grimm video game right is, keeping the thrill and mysteries intakt. We need to do some sort of detective work, and every wesen you fight, should be a challenge. And not just a bullet/slash sponges. Combat will have to be unique, and you have to be IMMERSED into the world of wesen.